animations = { idle = { prop = { maxidle = 5, sumidle = 3, rnd = 80 }, into = nil, out = nil, idle = { [0] = "idle_0_idle_1", [1] = "idle_1_idle_1", [2] = "idle_2_idle_1", [3] = "idle_3_idle_1", [4] = "idle_4_idle_1", [8] = "idle_8_idle_1", [9] = "idle_2_idle_1", [10]= "idle_10_idle_1" }, rnd = { [0] = { "idle_0_idle_0", "idle_0_idle_2", "idle_0_idle_3", "idle_0_idle_4" }, [1] = { "idle_1_idle_0", "idle_1_idle_2", "idle_1_idle_3", "idle_1_idle_4" }, [2] = { "idle_2_idle_0", "idle_2_idle_2", "idle_2_idle_3", "idle_2_idle_4"}, [3] = { "idle_3_idle_0", "idle_3_idle_2", "idle_3_idle_3", "idle_3_idle_4" }, [4] = { "idle_4_idle_0", "idle_4_idle_2", "idle_4_idle_3", "idle_4_idle_4" }, [8] = { "idle_8_idle_0", "idle_8_idle_2", "idle_8_idle_3", "idle_8_idle_4" }, [9] = { "idle_2_idle_0", "idle_2_idle_2", "idle_2_idle_3", "idle_2_idle_4" }, [10]= { "idle_10_idle_0", "idle_10_idle_2", "idle_10_idle_3", "idle_10_idle_4" }}}, idle_chasovoy = { prop = { maxidle = 5, sumidle = 3, rnd = 80 }, into = nil, out = nil, idle = { [0] = "idle_0_idle_1", [1] = "idle_1_idle_1", [2] = "idle_2_idle_1", [3] = "idle_3_idle_1", [4] = "idle_4_idle_1", [8] = "idle_8_idle_1", [9] = "idle_2_idle_1", [10]= "idle_10_idle_1" }, rnd = { [0] = { "chasovoy_0", "chasovoy_1", "chasovoy_2", "chasovoy_3", "chasovoy_4" }, [1] = { "chasovoy_0", "chasovoy_1", "chasovoy_2", "chasovoy_3", "chasovoy_4"}, [2] = { "chasovoy_0", "chasovoy_1", "chasovoy_2", "chasovoy_3", "chasovoy_4"}, [3] = { "chasovoy_0", "chasovoy_1", "chasovoy_2", "chasovoy_3", "chasovoy_4"}, [4] = { "chasovoy_0", "chasovoy_1", "chasovoy_2", "chasovoy_3", "chasovoy_4"}, [8] = { "chasovoy_0", "chasovoy_1", "chasovoy_2", "chasovoy_3", "chasovoy_4"}, [9] = { "chasovoy_0", "chasovoy_1", "chasovoy_2", "chasovoy_3", "chasovoy_4"}, [10]= { "chasovoy_0", "chasovoy_1", "chasovoy_2", "chasovoy_3", "chasovoy_4"}}}, caution = { prop = { maxidle = 5, sumidle = 3, rnd = 80 }, into = { [0] = { "prisluh_0_in" }, [1] = { "prisluh_1_in" }, [2] = { "prisluh_2_in" }, [3] = { "prisluh_3_in" }, [4] = { "prisluh_4_in" }, [8] = { "prisluh_8_in" }, [9] = { "prisluh_9_in" }, [10]= { "prisluh_10_in" } }, out = { [0] = { "prisluh_0_out" }, [1] = { "prisluh_1_out" }, [2] = { "prisluh_2_out" }, [3] = { "prisluh_3_out" }, [4] = { "prisluh_4_out" }, [8] = { "prisluh_8_out" }, [9] = { "prisluh_9_out" }, [10]= { "prisluh_10_out" } }, idle = { [0] = "prisluh_0_1", [1] = "prisluh_1_1", [2] = "prisluh_2_1", [3] = "prisluh_3_1", [4] = "prisluh_4_1", [8] = "prisluh_8_1", [9] = "prisluh_9_1", [10]= "prisluh_10_1" }, rnd = { [0] = { "prisluh_0_0", "prisluh_0_2" }, [1] = { "prisluh_1_0", "prisluh_1_2" }, [2] = { "prisluh_2_0", "prisluh_2_2" }, [3] = { "prisluh_3_0", "prisluh_3_2" }, [4] = { "prisluh_4_0", "prisluh_4_2" }, [8] = { "prisluh_8_0", "prisluh_8_2" }, [9] = { "prisluh_9_0", "prisluh_9_2" }, [10]= { "prisluh_10_0", "prisluh_10_2" }}}, poisk = { prop = { maxidle = 5, sumidle = 3, rnd = 80 }, into = nil, out = nil, idle = { [0] = "poisk_0_idle_1", [1] = "poisk_1_idle_1", [2] = "poisk_2_idle_1", [3] = "poisk_3_idle_1", [4] = "poisk_4_idle_1", [8] = "poisk_8_idle_1", [9] = "poisk_9_idle_1", [10]= "poisk_10_idle_1"}, rnd = { [0] = { "poisk_0_idle_0", "poisk_0_idle_2" }, [1] = { "poisk_1_idle_0", "poisk_1_idle_2" }, [2] = { "poisk_2_idle_0", "poisk_2_idle_2" }, [3] = { "poisk_3_idle_0", "poisk_3_idle_2" }, [4] = { "poisk_4_idle_0", "poisk_4_idle_2" }, [8] = { "poisk_8_idle_0", "poisk_8_idle_2" }, [9] = { "poisk_9_idle_0", "poisk_9_idle_2" }, [10]= { "poisk_10_idle_0", "poisk_10_idle_2" }}}, stoop_no_weap = { prop = { maxidle = 2, sumidle = 1, rnd = 80 }, into = nil, out = nil, idle = { [0] = "poisk_0_idle_0"}, rnd = nil}, hide = { prop = { maxidle = 5, sumidle = 3, rnd = 80 }, into = { [0] = { "cr_idle_0_in" }, [1] = { "cr_idle_1_in" }, [2] = { "cr_idle_2_in" }, [3] = { "cr_idle_3_in" }, [4] = { "cr_idle_4_in" }, [8] = { "cr_idle_8_in" }, [9] = { "cr_idle_9_in" }, [10] ={ "cr_idle_10_in" }}, out = { [0] = { "cr_idle_0_out" }, [1] = { "cr_idle_1_out" }, [2] = { "cr_idle_2_out" }, [3] = { "cr_idle_3_out" }, [4] = { "cr_idle_4_out" }, [8] = { "cr_idle_8_out" }, [9] = { "cr_idle_9_out" }, [10] ={ "cr_idle_10_out" }}, idle = { [0] = "cr_idle_0_1", [1] = "cr_idle_1_1", [2] = "cr_idle_2_1", [3] = "cr_idle_3_1", [4] = "cr_idle_4_1", [8] = "cr_idle_8_1", [9] = "cr_idle_9_1", [10]= "cr_idle_10_1" }, rnd = { [0] = { "cr_idle_0_0", "cr_idle_0_2" }, [1] = { "cr_idle_1_0", "cr_idle_1_2" }, [2] = { "cr_idle_2_0", "cr_idle_2_2" }, [3] = { "cr_idle_3_0", "cr_idle_3_2" }, [4] = { "cr_idle_4_0", "cr_idle_4_2" }, [8] = { "cr_idle_8_0", "cr_idle_8_2" }, [9] = { "cr_idle_9_0", "cr_idle_9_2" }, [10]= { "cr_idle_10_0", "cr_idle_10_2" }}}, play_guitar = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"sit_1_guitar_0_0", {a="guitar_a"}, {f=sr_camp.start_guitar}, "sit_1_guitar_0_1"}}, out = { [0] = {"guitar_0_sit_1_0", {d="guitar_a"}, "guitar_0_sit_1_1"} }, idle = { [0] = "guitar_0" }, rnd = nil }, play_harmonica = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"sit_2_harmonica_1_0", {a="harmonica_a"}, {f=sr_camp.start_harmonica}, "sit_2_harmonica_1_1"}}, out = { [0] = {"harmonica_1_sit_2_0", {d="harmonica_a"}, "harmonica_1_sit_2_1"} }, idle = { [0] = "harmonica_0" }, rnd = nil }, jump_down_0 = {prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [2] = { "jump_down_0" }}, out = nil, rnd = nil, idle = nil}, jump_down_1 = {prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [2] = { "jump_down_1" }, [0] = { "jump_down_1" }}, out = nil, rnd = nil, idle = nil}, jump_down_2 = {prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [2] = { "jump_down_2" }, [0] = { "jump_down_2" }}, out = nil, rnd = nil, idle = nil}, hello = { prop = { maxidle = 5, sumidle = 5, rnd = 100 }, into = nil, out = nil, idle = nil, rnd = { [0] = { "hello_0_idle_0" }, [1] = { "hello_1_idle_0" }, [2] = { "hello_2_idle_0" }, [3] = { "hello_3_idle_0" }, [4] = { "hello_4_idle_0" }, [8] = { "hello_8_idle_0" }, [9] = { "hello_9_idle_0" }, [10]= { "hello_10_idle_0" }}}, refuse = { prop = { maxidle = 3, sumidle = 3, rnd = 100 }, into = nil, out = nil, idle = nil, rnd = { [0] = { "net_0_0" }, [1] = { "net_1_0" }, [2] = { "net_2_0" }, [3] = { "net_3_0" }, [4] = { "net_4_0" }, [8] = { "net_8_0" }, [9] = { "net_9_0" }, [10]= { "net_10_0" }}}, claim = { prop = { maxidle = 5, sumidle = 2, rnd = 100 }, into = nil, out = nil, idle = nil, rnd = { [0] = nil, [1] = { "gop_stop_1_0" }, [2] = { "gop_stop_2_0" }, [3] = { "gop_stop_3_0" }, [4] = { "gop_stop_4_0" }, [8] = { "gop_stop_8_0" }, [9] = { "gop_stop_9_0" }, [10]= { "gop_stop_10_0" }}}, backoff = { prop = { maxidle = 5, sumidle = 2, rnd = 100 }, into = nil, out = nil, idle = nil, rnd = { [0] = { "uhodi_1_0", "uhodi_1_1" }, [1] = { "uhodi_1_0", "uhodi_1_1" }, [2] = { "uhodi_2_0", "uhodi_2_1" }, [3] = { "uhodi_3_0", "uhodi_3_1" }, [4] = { "uhodi_4_0", "uhodi_4_1" }, [8] = { "uhodi_8_0", "uhodi_8_1" }, [9] = { "uhodi_9_0", "uhodi_9_1" }, [10]= { "uhodi_10_0", "uhodi_10_1" }}}, punch = { prop = { maxidle = 5, sumidle = 2, rnd = 100 }, into = { [0] = { "norm_facer_0_0", {f=xr_effects.actor_punch}, "norm_facer_0_1", {f=xr_effects.clearAbuse}}, [1] = { "norm_facer_1_0", {f=xr_effects.actor_punch}, "norm_facer_1_1", {f=xr_effects.clearAbuse}}, [2] = { "norm_facer_2_0", {f=xr_effects.actor_punch}, "norm_facer_2_1", {f=xr_effects.clearAbuse}}, [3] = { "norm_facer_3_0", {f=xr_effects.actor_punch}, "norm_facer_3_1", {f=xr_effects.clearAbuse}}, [4] = { "norm_facer_4_0", {f=xr_effects.actor_punch}, "norm_facer_4_1", {f=xr_effects.clearAbuse}}, [8] = { "norm_facer_8_0", {f=xr_effects.actor_punch}, "norm_facer_8_1", {f=xr_effects.clearAbuse}}, [9] = { "norm_facer_9_0", {f=xr_effects.actor_punch}, "norm_facer_9_1", {f=xr_effects.clearAbuse}}, [10]= { "norm_facer_10_0", {f=xr_effects.actor_punch}, "norm_facer_10_1", {f=xr_effects.clearAbuse}}}, out = nil, idle = nil, rnd = nil}, sleeping = { prop = { maxidle = 5, sumidle = 10, rnd = 100 }, into = { [0] = { "idle_0_to_sit_0","sit_to_sleep_0" }}, out = { [0] = { "sleep_to_sit_0", "sit_0_to_idle_0" }}, idle = { [0] = "sleep_idle_0" }, rnd = { [0] = { "sleep_idle_1" }}}, wounded = { prop = { maxidle = 5, sumidle = 10, rnd = 70 }, into = { [0] = {"idle_to_wounded_0"}}, out = { [0] = {"wounded_to_idle_0"}}, idle = { [0] = "wounded_idle_0" }, rnd = nil }, wounded_heavy_1 = { prop = { maxidle = 5, sumidle = 10, rnd = 70 }, into = { [0] = {"idle_to_wounded_1"}}, out = { [0] = {"waunded_1_out"}}, idle = { [0] = "waunded_1_idle_0" }, rnd = nil }, wounded_heavy_2 = { prop = { maxidle = 5, sumidle = 10, rnd = 70 }, into = { [0] = {"idle_to_wounded_2"}}, out = { [0] = {"wounded_2_out"}}, idle = { [0] = "wounded_2_idle_0" }, rnd = nil }, wounded_heavy_3 = { prop = { maxidle = 5, sumidle = 10, rnd = 70 }, into = { [0] = {"idle_to_wounded_3"}}, out = { [0] = {"wounded_3_out"}}, idle = { [0] = "wounded_3_idle_0" }, rnd = nil }, wounded_zombie = { prop = { maxidle = 5, sumidle = 10, rnd = 70 }, into = { [0] = {"idle_to_wounded_0"}}, out = { [0] = {"wounded_to_idle_0"}}, idle = { [0] = "wounded_idle_0" }, rnd = { [0] = { "wounded_idle_1" }}}, choosing = { prop = { maxidle = 8, sumidle = 10, rnd = 80 }, into = nil, out = nil, idle = nil, rnd = { [0] = { "komandir_0", "komandir_1", "komandir_2" } }}, press = { prop = { maxidle = 8, sumidle = 10, rnd = 80 }, into = { [0] = { "knopka_0" } }, out = { [0] = { "knopka_1" } }, idle = { [0] = "knopka_2" }, rnd = nil }, warding = { prop = { maxidle = 10, sumidle = 10, rnd = 0 }, into = { [0] = { "ohrana_0" }}, out = { [0] = { "ohrana_2" }}, idle = { [0] = "ohrana_1"}, rnd = nil }, warding_short = { prop = { maxidle = 10, sumidle = 10, rnd = 0 }, into = { [0] = { "ohrana_0" }}, out = { [0] = { "ohrana_2" }}, idle = { [0] = "ohrana_1_short"}, rnd = nil }, fold_arms = { prop = { maxidle = 10, sumidle = 10, rnd = 0 }, into = nil, out = nil, idle = { [0] = "cut_scene_idle_0"}, rnd = nil }, talk_default = { prop = { maxidle = 5, sumidle = 5, rnd = 70 }, into = { [0] = nil, [2] = { "norm_talk_2_in_0" } }, out = { [0] = nil, [2] = { "norm_talk_2_out_0" } }, idle = { [0] = "idle_0_idle_1", [2] = "norm_talk_2_idle_1" }, rnd = { [0] = { "idle_0_idle_0" }, [2] = { "norm_talk_2_idle_0", "norm_talk_2_idle_2", "norm_talk_2_idle_3", "norm_talk_2_idle_4"} } }, binocular = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"binoculars_draw_0", {a="anim_binoc"}, "binoculars_draw_1", "binoculars_zoom_in_0"} }, out = { [0] = {"binoculars_zoom_out_0", "binoculars_hide_0", {d="anim_binoc"}, "binoculars_hide_1"} }, idle = { [0] = "binoculars_zoom_idle_0" }, rnd = { [0] = {"binoculars_zoom_idle_1", "binoculars_zoom_idle_2", "binoculars_zoom_idle_3", "binoculars_zoom_idle_4"} } }, salut = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"chest_0_idle_0", "chest_0_idle_2"} }, out = { [0] = {"chest_0_idle_3"} }, idle = { [0] = "chest_0_idle_1" }, rnd = nil }, salut_free = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"chest_1_idle_0"} }, out = nil, idle = nil, rnd = nil }, hands_up = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = nil, out = nil, idle = { [0] = "hand_up_0" }, rnd = nil }, trans_0 = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"idle_0_to_trans_0"} }, out = { [0] = {"trans_0_to_idle_0"} }, idle = { [0] = "trans_0_idle_0" }, rnd = nil }, trans_1 = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"idle_0_to_trans_1"} }, out = { [0] = {"trans_1_to_idle_0"} }, idle = { [0] = "trans_1_idle_0" }, rnd = nil }, trans_zombied = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = nil, out = nil, idle = { [0] = "trans_0_idle_1" }, rnd = { [0] = {"trans_0_idle_0", "trans_0_idle_2", "trans_0_idle_3", "trans_0_idle_4", "trans_0_idle_5", "trans_0_idle_6"} } }, probe_stand = { prop = { maxidle = 0, sumidle = 0, rnd = 100 }, into = { [0] = {"metering_anomalys_0_draw_0", {a="detector_advanced"}, "metering_anomalys_0_draw_1"} }, out = { [0] = {"metering_anomalys_0_hide_0", {d="detector_advanced"}, "metering_anomalys_0_hide_1"} }, idle = { [0] = "metering_anomalys_0_idle_0" }, rnd = { [0] = {"metering_anomalys_0_idle_1", "metering_anomalys_0_idle_2", "metering_anomalys_0_idle_3", "metering_anomalys_0_idle_4", "metering_anomalys_0_idle_5"} } }, probe_way = { prop = { maxidle = 0, sumidle = 0, rnd = 100 }, into = { [0] = {"metering_anomalys_0_draw_0", {a="detector_advanced"}, "metering_anomalys_0_draw_1", "metering_anomalys_0_idle_6"} }, out = { [0] = {"metering_anomalys_0_hide_0", {d="detector_advanced"}, "metering_anomalys_0_hide_1"} }, idle = { [0] = "metering_anomalys_0_idle_0" }, rnd = nil }, probe_crouch = { prop = { maxidle = 0, sumidle = 0, rnd = 100 }, into = { [0] = {"metering_anomalys_1_draw_0", {a="detector_advanced"}, "metering_anomalys_1_draw_1"} }, out = { [0] = {"metering_anomalys_1_hide_0", {d="detector_advanced"}, "metering_anomalys_1_hide_1"} }, idle = { [0] = "metering_anomalys_1_idle_0" }, rnd = { [0] = {"metering_anomalys_1_idle_1", "metering_anomalys_1_idle_2", "metering_anomalys_1_idle_3", "metering_anomalys_1_idle_4"} } }, scaner_stand = { prop = { maxidle = 0, sumidle = 0, rnd = 100 }, into = { [0] = {"metering_anomalys_0_draw_0", {a="anomaly_scaner"}, "metering_anomalys_0_draw_1"} }, out = { [0] = {"metering_anomalys_0_hide_0", {d="anomaly_scaner"}, "metering_anomalys_0_hide_1"} }, idle = { [0] = "metering_anomalys_0_idle_0" }, rnd = { [0] = {"metering_anomalys_0_idle_1", "metering_anomalys_0_idle_2", "metering_anomalys_0_idle_3", "metering_anomalys_0_idle_4", "metering_anomalys_0_idle_5"} } }, scaner_way = { prop = { maxidle = 0, sumidle = 0, rnd = 100 }, into = { [0] = {"metering_anomalys_0_draw_0", {a="anomaly_scaner"}, "metering_anomalys_0_draw_1", "metering_anomalys_0_idle_6"} }, out = { [0] = {"metering_anomalys_0_hide_0", {d="anomaly_scaner"}, "metering_anomalys_0_hide_1"} }, idle = { [0] = "metering_anomalys_0_idle_0" }, rnd = nil }, scaner_crouch = { prop = { maxidle = 0, sumidle = 0, rnd = 100 }, into = { [0] = {"metering_anomalys_1_draw_0", {a="anomaly_scaner"}, "metering_anomalys_1_draw_1"} }, out = { [0] = {"metering_anomalys_1_hide_0", {d="anomaly_scaner"}, "metering_anomalys_1_hide_1"} }, idle = { [0] = "metering_anomalys_1_idle_0" }, rnd = { [0] = {"metering_anomalys_1_idle_1", "metering_anomalys_1_idle_2", "metering_anomalys_1_idle_3", "metering_anomalys_1_idle_4"} } }, prisoner = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"prisoner_0_sit_down_0"}}, out = { [0] = {"prisoner_0_stand_up_0"}}, idle = { [0] = "prisoner_0_sit_idle_0" }, rnd = nil }, raciya = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"raciya_0_draw_0", {a="hand_radio"}, "raciya_0_draw_1"}, [1] = {"raciya_1_draw_0", {a="hand_radio"}, "raciya_1_draw_1"}, [2] = {"raciya_2_draw_0", {a="hand_radio"}, "raciya_2_draw_1"}, [3] = {"raciya_3_draw_0", {a="hand_radio"}, "raciya_3_draw_1"}, [4] = {"raciya_4_draw_0", {a="hand_radio"}, "raciya_4_draw_1"}, [8] = {"raciya_8_draw_0", {a="hand_radio"}, "raciya_8_draw_1"}, [9] = {"raciya_9_draw_0", {a="hand_radio"}, "raciya_9_draw_1"}, [10]= {"raciya_10_draw_0",{a="hand_radio"}, "raciya_10_draw_1"} }, out = { [0] = {"raciya_0_hide_0", {d="hand_radio"}, "raciya_0_hide_1"}, [1] = {"raciya_1_hide_0", {d="hand_radio"}, "raciya_1_hide_1"}, [2] = {"raciya_2_hide_0", {d="hand_radio"}, "raciya_2_hide_1"}, [3] = {"raciya_3_hide_0", {d="hand_radio"}, "raciya_3_hide_1"}, [4] = {"raciya_4_hide_0", {d="hand_radio"}, "raciya_4_hide_1"}, [8] = {"raciya_8_hide_0", {d="hand_radio"}, "raciya_8_hide_1"}, [9] = {"raciya_9_hide_0", {d="hand_radio"}, "raciya_9_hide_1"}, [10]= {"raciya_10_hide_0",{d="hand_radio"}, "raciya_10_hide_1"} }, idle = { [0] = "raciya_0_idle_0", [1] = "raciya_1_idle_0", [2] = "raciya_2_idle_0", [3] = "raciya_3_idle_0", [4] = "raciya_4_idle_0", [8] = "raciya_8_idle_0", [9] = "raciya_9_idle_0", [10]= "raciya_10_idle_0" }, rnd = { [0] = {"raciya_0_talk_0"}, [1] = {"raciya_1_talk_0"}, [2] = {"raciya_2_talk_0"}, [3] = {"raciya_3_talk_0"}, [4] = {"raciya_4_talk_0"}, [8] = {"raciya_8_talk_0"}, [9] = {"raciya_9_talk_0"}, [10]= {"raciya_10_talk_0"} } }, sleep_sit = { prop = { maxidle = 10, sumidle = 20, rnd = 100 }, into = { [0] = {"sit_2_to_sleep_2"}}, out = { [0] = {"sleep_2_to_sit_2"}}, idle = { [0] = "sleep_idle_2" }, rnd = { [0] = {"sleep_idle_3" }}}, eat_bread = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"item_2_draw_0", {a="bread"}, "item_2_draw_1"} }, out = { [0] = {"item_2_holster_0", {d="bread"}, "item_2_holster_1"} }, idle = { [0] = "item_2_aim_0" }, rnd = { [0] = { "item_2_prepare_0", "item_2_attack_0" } }}, eat_vodka = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"item_4_draw_0", {a="vodka"}, "item_4_draw_1"} }, out = { [0] = {"item_4_holster_0", {d="vodka"}, "item_4_holster_1"} }, idle = { [0] = "item_4_aim_0" }, rnd = { [0] = { "item_4_prepare_0", "item_4_attack_0" } }}, eat_energy = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"item_5_draw_0", {a="energy_drink"}, "item_5_draw_1"} }, out = { [0] = {"item_5_holster_0", {d="energy_drink"}, "item_5_holster_1"} }, idle = { [0] = "item_5_aim_0" }, rnd = { [0] = { "item_5_prepare_0", "item_5_attack_0" } }}, eat_kolbasa = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"item_1_draw_0", {a="kolbasa"}, "item_1_draw_1"}}, out = { [0] = {"item_1_holster_0", {d="kolbasa"}, "item_1_holster_1"} }, idle = { [0] = "item_1_idle_1" }, rnd = { [0] = { "item_1_attack_0", "item_1_idle_0" } }}, cr_medical_1 = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"cr_raciya_0_draw_0", {a="medkit_script"}, "dinamit_1",{f=xr_help_wounded.help_wounded}}}, out = { [0] = {"cr_raciya_0_hide_0", {d="medkit_script"}, "cr_raciya_0_hide_1"}}, idle = nil, rnd = nil}, cr_medical_2 = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"cr_raciya_0_draw_0", {a="medkit_script"}, "cr_raciya_0_draw_1",{f=xr_help_wounded.help_wounded}, {d="medkit_script"}}}, out = nil, idle = nil, rnd = nil}, pickup_crouch = { prop = {maxidle = 1, sumidle = 1, rnd = 100}, into = { [0] = {"cr_raciya_0_hide_0",{f=xr_gather_items.gather_item}}}, out = { [0] = {"cr_raciya_0_hide_1"}}, idle = nil, rnd = nil }, cr_raciya = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"cr_raciya_0_draw_0", {a="hand_radio"}, "cr_raciya_0_draw_1"}, [1] = {"cr_raciya_1_draw_0", {a="hand_radio"}, "cr_raciya_1_draw_1"}, [2] = {"cr_raciya_2_draw_0", {a="hand_radio"}, "cr_raciya_2_draw_1"}, [3] = {"cr_raciya_3_draw_0", {a="hand_radio"}, "cr_raciya_3_draw_1"}, [4] = {"cr_raciya_4_draw_0", {a="hand_radio"}, "cr_raciya_4_draw_1"}, [8] = {"cr_raciya_8_draw_0", {a="hand_radio"}, "cr_raciya_8_draw_1"}, [9] = {"cr_raciya_9_draw_0", {a="hand_radio"}, "cr_raciya_9_draw_1"}, [10]= {"cr_raciya_10_draw_0",{a="hand_radio"},"cr_raciya_10_draw_1"} }, out = { [0] = {"cr_raciya_0_hide_0", {d="hand_radio"}, "cr_raciya_0_hide_1"}, [1] = {"cr_raciya_1_hide_0", {d="hand_radio"}, "cr_raciya_1_hide_1"}, [2] = {"cr_raciya_2_hide_0", {d="hand_radio"}, "cr_raciya_2_hide_1"}, [3] = {"cr_raciya_3_hide_0", {d="hand_radio"}, "cr_raciya_3_hide_1"}, [4] = {"cr_raciya_4_hide_0", {d="hand_radio"}, "cr_raciya_4_hide_1"}, [8] = {"cr_raciya_8_hide_0", {d="hand_radio"}, "cr_raciya_8_hide_1"}, [9] = {"cr_raciya_9_hide_0", {d="hand_radio"}, "cr_raciya_9_hide_1"}, [10]= {"cr_raciya_10_hide_0",{d="hand_radio"},"cr_raciya_10_hide_1"} }, idle = { [0] = "cr_raciya_0_idle_0", [1] = "cr_raciya_1_idle_0", [2] = "cr_raciya_2_idle_0", [3] = "cr_raciya_3_idle_0", [4] = "cr_raciya_4_idle_0", [8] = "cr_raciya_8_idle_0", [9] = "cr_raciya_9_idle_0", [10]= "cr_raciya_10_idle_0" }, rnd = { [0] = {"cr_raciya_0_talk_0"}, [1] = {"cr_raciya_1_talk_0"}, [2] = {"cr_raciya_2_talk_0"}, [3] = {"cr_raciya_3_talk_0"}, [4] = {"cr_raciya_4_talk_0"}, [8] = {"cr_raciya_8_talk_0"}, [9] = {"cr_raciya_9_talk_0"}, [10]= {"cr_raciya_10_talk_0"} } }, psy_armed = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = { "idle_0_to_psy_0_idle_0" }, [1] = { "idle_0_to_psy_1_idle_0" } }, out = { [0] = { "psy_0_idle_0_to_idle_0" }, [1] = { "psy_1_idle_0_to_idle_0" } }, idle = { [0] = "psy_0_idle_0", [1] = "psy_1_idle_0" }, rnd = { [0] = { "psy_0_idle_1", "psy_0_idle_2", "psy_0_idle_3" }, [1] = { "psy_1_idle_1", "psy_1_idle_2", "psy_1_idle_3" } } }, psy_shoot = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [1] = {"psy_1_shot_0", {sh=1000}} }, out = nil, idle = { [1] = "psy_1_death_0" }, rnd = nil }, lay_on_bed = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"cut_scene_0_actor"}}, out = nil, idle = nil, rnd = nil}, search_corpse = {prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = { "dinamit_1", {f=xr_corpse_detection.get_all_from_corpse} }}, out = nil, rnd = nil, idle = nil}, field_dress = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"cr_raciya_0_draw_0", {a="anim_knife"}, "dinamit_1",{f=xr_corpse_detection.get_all_from_corpse}}}, out = { [0] = {"cr_raciya_0_hide_0", "cr_raciya_0_hide_1", {d="anim_knife"}}}, idle = nil, rnd = nil}, roast_bred = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"item_4_draw_0", {a="stick_bred"}, "item_4_draw_1"} }, out = { [0] = {"item_4_holster_0", {d="stick_bred"}, "item_4_holster_1"} }, idle = { [0] = "item_4_aim_0" }, rnd = nil}, roast_kolbasa = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"item_4_draw_0", {a="stick_kolbasa"}, "item_4_draw_1"} }, out = { [0] = {"item_4_holster_0", {d="stick_kolbasa"}, "item_4_holster_1"} }, idle = { [0] = "item_4_aim_0" }, rnd = nil}, roast_kolbasa_bred = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = { [0] = {"item_4_draw_0", {a="stick_kolbasa_bred"}, "item_4_draw_1"} }, out = { [0] = {"item_4_holster_0", {d="stick_kolbasa_bred"}, "item_4_holster_1"} }, idle = { [0] = "item_4_aim_0" }, rnd = nil}, light_campfire = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = {"cr_raciya_0_draw_0", "dinamit_1",{f=axr_turn_on_campfire.light_campfire}}}, out = { [0] = {"cr_raciya_0_hide_0", "cr_raciya_0_hide_1"}}, idle = nil, rnd = nil}, help_wounded = {prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = { [0] = { "dinamit_1", {f=xr_help_wounded.help_wounded} }}, out = nil, rnd = nil, idle = nil}, prone = { prop = { maxidle = 5,sumidle = 3,rnd = 80,moving = true }, into = { [0] = { "loophole_9_in_front_0" }, [1] = { "loophole_9_in_front_0" } }, out = nil, idle = { [0] = "loophole_9_idle_0", [1] = "loophole_9_idle_0" }, rnd = { [0] = { "loophole_9_idle_0" }, [1] = { "loophole_9_idle_0" } } }, climb = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = nil, out = { [0] = {"cr_idle_0_out"}}, idle = { [0] = "cl_run_fwd_0"}, rnd = nil }, prone_idle = { prop = { maxidle = 5,sumidle = 3,rnd = 80,moving = true }, into = nil, out = nil, idle = { [0] = "loophole_9_idle_0", [1] = "loophole_9_idle_0" }, rnd = { [0] = { "loophole_9_idle_0" }, [1] = { "loophole_9_idle_0" } } }, minigunner = { prop = { maxidle = 1, sumidle = 1, rnd = 100 }, into = nil, out = nil, idle = { [0] = "barricade_1_attack_idle_0" }, rnd = nil }, barricade = { prop = { maxidle = 4, sumidle = 1, rnd = 100}, into = nil, out = nil, idle = { [0] = "barricade_0_idle_0", [1] = "barricade_1_idle_0", [2] = "barricade_2_idle_0", [3] = "barricade_3_idle_0", [4] = "barricade_commander_idle_0" }, rnd = nil }, barricade_look = { prop = { maxidle = 1, sumidle = 1, rnd = 100}, into = { [0] = {"barricade_0_look_in_0"}, [1] = {"barricade_1_look_in_0"}, [2] = {"barricade_2_look_in_0"}, [3] = {"barricade_3_look_in_0"}, [4] = {"barricade_commander_look_in_0"} }, out = { [5] = {"barricade_0_look_out_0"}, [6] = {"barricade_1_look_out_0"}, [7] = {"barricade_2_look_out_0"}, [8] = {"barricade_3_look_out_0"}, [9] = {"barricade_commander_look_out_0"} }, rnd = nil, idle = { [0] = {"barricade_0_look_idle_0"}, [1] = {"barricade_1_look_idle_0"}, [2] = {"barricade_2_look_idle_0"}, [3] = {"barricade_3_look_idle_0"}, [4] = {"barricade_commander_look_idle_0"} } }, oso_flying = { prop = { maxidle = 5, sumidle = 10, rnd = 100}, into = nil, out = nil, idle = { [0] = "fly_0" }, rnd = nil }, prisyad = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = nil, out = nil, idle = { [0] = "prisyad" }, rnd = nil }, otzhiman = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = {[0] = {"otzhim_in"}}, out = {[0] = {"otzhim_out"}}, idle = {[0] = "otzhim" }, rnd = nil }, give_chest = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = {[0] = "chest_1_idle_0" }, out = nil, idle = nil, rnd = nil }, animpoint_stay_bar_0 = { prop = {maxidle = 5, sumidle = 3, rnd = 80, moving = true}, into = {[0] = {"bar_0_idle_in"}}, out = {[0] = {"bar_0_idle_out"}}, idle = {[0] = "bar_0_idle_0"}, rnd = {[0] = {"bar_0_idle_1", "bar_0_idle_2" , "bar_0_idle_3"}} }, animpoint_stay_bar_2 = { prop = {maxidle = 1, sumidle = 1, rnd = 100, moving = true}, into = {[0] = {"bar_2_idle_in"}}, out = {[0] = {"bar_2_idle_out"}}, idle = {[0] = "bar_2_idle_0"}, rnd = nil }, give_chest_soldier = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = "chest_0_idle_2" }, out = nil, idle = nil, rnd = nil }, stay_smirno = { prop = { maxidle = 1, sumidle = 1, rnd = 100, moving = true }, into = { [0] = {"chest_0_idle_0"}}, out = { [0] = {"chest_0_idle_1"}}, idle = { [0] = "chest_0_idle_3" }, rnd = nil }, sit_korta = { prop = { maxidle = 20, sumidle = 40, rnd = 80, moving = true }, into = { [0] = {"anm_korta_in"}}, out = { [0] = {"anm_korta_out"}}, idle = { [0] = "anm_korta_idle"}, rnd = { [0] = {"anm_korta_idle_1", "anm_korta_idle_2", "anm_korta_idle_3", "anm_korta_idle_koster"}} }, smoking_stand = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = {[0] = {"stoya_kurit_in1", {a="sigaret_for_nps"}, "stoya_kurit_in2"}}, out = {[0] = {"stoya_kurit_out1", {d="sigaret_for_nps"}, "stoya_kurit_out2"}}, idle = {[0] = "stoya_kurit_idle"}, rnd = {[0] = {"stoya_kurit_1", "stoya_kurit_2"}} }, use_pda = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = {[0] = {"item_5_draw_1_0", {a="pda_for_nps"}, "item_5_draw_1_1"}}, out = {[0] = {"item_5_holster_1_0", {d="pda_for_nps"}, "item_5_holster_1_1"}}, idle = {[0] = "item_5_aim_1_0" }, rnd = {[0] = {"item_5_prepare_1_0", "item_5_attack_1_0"}} }, smoking_sit = { prop = { maxidle = 3, sumidle = 3, rnd = 80 }, into = {[0] = {"item_3_draw_0", {a="sigaret_for_nps"}, "item_3_draw_1"}}, out = {[0] = {"item_3_drop_0", {d="sigaret_for_nps"}, "item_3_drop_1"}}, idle = {[0] = "item_3_aim_0"}, rnd = {[0] = {"item_3_attack_0"}} }, drunk_behindwall = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = {[0] = {"drink_idle_5_0"}}, out = nil, idle = {[0] = "drink_idle_5_0"}, rnd = nil }, drunk_walkeasy = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = {[0] = {"drunk_walk_0"}}, out = nil, idle = nil, rnd = nil }, ispug = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = {[0] = {"ispug_0"}}, out = {[0] = {"ispug_3"}}, idle = {[0] = "ispug_1"}, rnd = {[0] = {"ispug_2" }}, }, drunk_walkhard = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = nil, out = nil, idle = {[0] = "drunk"}, rnd = nil }, drunk_stand = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = nil, out = nil, idle = {[0] = "drunk_idle_0"}, rnd = nil }, drunk_stand_table = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = nil, out = nil, idle = {[0] = "drunk_idle_6"}, rnd = nil }, drunk_stand_table_2 = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = {[0] = {"drink_idle_3_0"}}, out = nil, idle = {[0] = "drink_idle_3_1"}, rnd = nil }, drunk_sit_ass = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = nil, out = nil, idle = {[0] = "drink_idle_9"}, rnd = nil }, smeh = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = {[0] = {"smeh"}}, out = nil, idle = nil, rnd = nil }, drink_vodka_stand = {prop = {maxidle = 3, sumidle = 3, rnd = 100}, into = {[0] = {"stoya_flyachka_in"}}, out = {[0] = {"stoya_flyachka_out"}}, idle = {[0] = "stoya_flyachka_idle"}, rnd = nil }, } copy_table(animations, state_mgr_animation_list_animpoint.add_animation_list()) copy_table(animations, state_mgr_scenario.add_animation_list()) copy_table(animations, state_mgr_pri_a15.add_animation_list())